This morning my sister and I slept in late and stayed in bed watching " The Caine Mutiny " ( watching Navy pictures with breakfast on Saturday mornings is a favorite past-time of ours - one I doubt we'll ever outgrow ) and afterwards I felt like sitting out on our patio and putting together a plastic model of a carrier, or a destroyer, or even an Air Force fighter plane but alas! no unassembled models could be found i the house, and so we went to PLAN B - play Mission Command : Sea Game. And what a great backup plan that always is!
Mission Command : Sea , is a simple strategy game which was released by Milton Bradley in 2001. The object of the game is to destroy your opponent ( what else? ) and this is accomplished by either missiling their carrier twice or by elimating their aerial combat units...ahem....fighter jets.
What I really love about this game is that it is so simple to play and yet the strategy involved can become complex. Much like a game of chess. That's pretty much the only two ingredients to making an exciting and engaging game - simple rules and deep strategy, but unfortunately many game designers haven't grasped this bit of knowledge yet.
So in the field of naval wargames you have the extremely simple ones, aimed at a younger crowd ( notably, Battleship ) and the extremely difficult ones ( that last days on end ) aimed at the die-hard war gaming enthusiasts....and very little in between.
Mission Command : Sea Game is one of the few navy games on the market today that fall in that "in- between" catagory, and even this game isn't a product of modern ingenuity; Milton Bradley simply repackaged a line of war games from the 1970s ( Tank Battle and Carrier Strike ) and retitled them under the Mission Command series of games.